Call of Duty: Black Ops II - "Karma"

Overview

“Karma” is another press demo level I worked on after I finished “Old Wounds”. I was responsible for scripting the intro non battle scene: setting up the animation, vignette, shader and FX. And the shopping mall combat section: design the covers, AI paths, scripting the camera, refine and balance combat encounters and script/design the scripted events. 

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