Rise of Tomb Raider

Overview

I joined the team of "Rise of Tomb Raider" on 2015.  I was responsible creating a rough level layout and collision using Maya, as well as adjusting layout to fix traversal issue and polishing the level environments using the existing art assets. I also designed, debugged and scripted tomb puzzles and challenges quests using a visual scripting system. Finally, I helped fix the script logic to support player back track the level, and added audio to multiple levels and setup campsite logic so that it will get updated properly.